Scene modeling in game development based on generative adversarial networks

HIGHLIGHTS

  • What: The motivation of this work is that the 3d modeling manufacturing in game development is still challenging and time-consuming and 3d shape produced from generative models may be powerful tools for the problem. After accomplish the static part of the scene (texturing map, normal map, and objects). the authors develop shaders that accommodate to the terrain and shapes to make the scene more vibrant. The work aims to address the challenges associated with transplanting 3D objects generated by models into 3D software and game engines.
  • Who: Haotian Liu from the College of mathematics . . .

     

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