The peak app as a tool in the teaching and learning of students with adhd

HIGHLIGHTS

  • What: This study aims to analyze the impacts caused by the use of the PEAK application on the development of learning of students This is a research carried out a qualitative approach through the application of a questionnaire as a research mechanism. The results of the research by Rodrigues (2014, p.1), Neves (2011, p 37) and Alves (2020, p 6) point out that there is a positive relationship between digital games and learning in the classroom, when mediation is done in a planned way and, therefore, with objectives to be achieved.
  • Who: Neide from . . .

     

    Logo ScioWire Beta black

    If you want to have access to all the content you need to log in!

    Thanks :)

    If you don't have an account, you can create one here.

     

Scroll to Top

Add A Knowledge Base Question !

+ = Verify Human or Spambot ?