The effect of implementing steam and 4dframe learning in developing students’

HIGHLIGHTS

  • who: Rio Mardani, Suhardi and Gusnandar Yoga, Utama from the SMP Negeri , Batam, Indonesia have published the research: The Effect of Implementing STEAM and 4Dframe Learning in Developing Studentsu2019, in the Journal: (JOURNAL)
  • what: The aim of this action research study is to illustrate the effect of employing STEAM approach and the 4Dframe as the teaching assistance in developing students` computational thinking skills.

SUMMARY

    PISA presented that, on average, Indonesian 15-year-olds scored 379 points in mathematics compared to an average of 489 points in OECD countries which places Indonesia . . .

     

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