End-users in recovery from substance use disorders as designers of personas and digital games with therapeutic potential

HIGHLIGHTS

  • who: Alcohol from the Conclusions and Suggestions for Future Work This paper makes three key contributions, namely, the personas created by end-users, the games implemented by endusers based on personas, and the lessons learned from the process of creationThe process of creating personas and implementing of the games took place in the midst of a real environment for the rehabilitation of patients suffering from substance abuse, and involved the patients themselves actively participating in the creation process. The persona creation activities were a part of a larger project, which aimed at designing therapeutic digital games for . . .

     

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