HIGHLIGHTS
- who: ufeffMaria Annaufeff ufeffDonatiufeff from the Universitu00e9 de Neuchu00e2tel, Switzerland University of Bern have published the paper: Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy, in the Journal: (JOURNAL)
- what: Given the specificity of the pandemic period, characterized by a high stimulation of video gaming and mostly online gambling, the authors aimed at take advantage from this particular situation to verify the explanation power of LB use on gambling through video gaming even in times in which youth had . . .
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