The effect of self-reflection on information usage and information literacy in a digital serious game

HIGHLIGHTS

  • who: Johannes Steinru00fccke from the Section of Cognition, Data and Education, University of Twente, Drienerlolaan, NB Enschede, the Netherlands have published the research: The effect of self-reflection on information usage and information literacy in a digital serious game, in the Journal: (JOURNAL)
  • what: This is again supported by Urban , whose scoping review of serious games for information literacy instruction provided not only a good overview of_(potentially) effective serious games, but also provided design-guidelines for developing serious games for information literacy. Given that digital serious games already have been proven to be beneficial . . .

     

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