A web-based gaming approach to decrease hiv-related stigma: game development and mixed methods evaluation

HIGHLIGHTS

  • who: Unknown from the Method, : Experimental Evaluation Research Procedure The researchers invited university students to fill in a recruitment questionnaire through WeChat, China`s largest social media platformA total of , students from , universities in Guangzhou were recruited to voluntarily participate in the offline experiment from May , to June, and on March, . The participants were aged between , and , years, with an average age of , years. They were allocated to the game and control groups using random numbers. A total of , participants were excluded during the data cleaning process (, had already accessed the material and , provided careless responses). Data . . .

     

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