HIGHLIGHTS
- who: Georgiana Cristina Dobre from the Department of Computing, Goldsmiths, University of London, London, UK have published the article: Immersive machine learning for social attitude detection in virtual reality narrative games, in the Journal: (JOURNAL)
- what: The authors focused on the social engagement detection part, the NPC's response to the user's social engagement in the game being out of the scope . The authors therefore treat the definition of social attitudes as a creative process driven by the judgement of a game designer. Next the authors describe how the pipeline is used for detecting . . .
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