HIGHLIGHTS
SUMMARY
Teachers and Students` Perceptions of Using Digital Games in Improving Vocabulary at Non-English-majored Class. Literature review Definition A common definition of DGs comes from Schneider, who defined DGs as video and console games, computer games, handheld games, and apps, which can be online or offline. In this present study, DGs refer to computer games, video games, online games, and even apps used to facilitate students` learning since it focuses on teachers` perceptions of using DGs in teaching English vocabulary rather than the differences among digital devices which supply the games. Surprisingly, in . . .
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