HIGHLIGHTS
- What: This research has the three following objectives: The study was based on a mixed-methods design as described by Pardede . Communication activities, including instant messaging and social networking, emerged as the primary motivations, followed by information retrieval and entertainment activities, such as video consumption and music listening. The aim of this study was to investigate the impact of AR technology integration on student motivation and grammar Frontiers in Education frontiersin.org 10.3389/feduc.2024.1359692 education instructors, covering both the pedagogical potential of AR technology and its effective integration within the educational context, as emphasized . . .

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