Development of and user feedback on a board and online game to educate on antimicrobial resistance and stewardship

HIGHLIGHTS

SUMMARY

    While existing studies largely point to games as an impactful educational tool for children and students, some studies have demonstrated that games can be used as a capacity-building intervention for health professionals. Despite the strong indication that games can improve knowledge, several studies including those conducted among health professionals do not show sufficient evidence that games can improve performance or change behaviour. The intention was to create a game for groups to play, and to make the game more widely accessible, a physical printed tabletop board game was developed with an online version . . .

     

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