HIGHLIGHTS
- What: The aim of this work was to investigate social and personal norm change experimentally in a prisoner`s dilemma game. Thirty-one participants were removed due to perceiving the game as extremely unreal (being statistical outliers) or, in the open questions at the end of the study, expressing serious doubts concerning the realness of the artificial players or correctly stating the goal of the study. In the present study, personal and social norms were measured directly after decisions were made. This work aimed at taking a step toward better understanding norm change.
- Who: Marlene . . .
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