HIGHLIGHTS
SUMMARY
Et_al, 2021; Gabbiadini et_al, 2020; Giardina et_al, 2021a; Johannes et_al, 2021a). For instance, several qualitative studies (e_g, Iacovides and amp; Mekler, 2019; Shi et_al, 2019; Snodgrass et_al, 2014) have demonstrated how gaming is sometimes utilized as a coping mechanism for stress and other life difficulties. Numerous in-depth studies have also documented the varying social functions of gaming across life contexts (e_g, Chen, 2012; Fine, 1983; for a review, see Bowman et_al, 2022). Hypothesis testing in psychology is often theory driven, but as the ongoing theory crisis has made manifest (e_g, Eronen and amp . . .
If you want to have access to all the content you need to log in!
Thanks :)
If you don't have an account, you can create one here.