HIGHLIGHTS
- What: This study attempts to shed more light on the accessibility and inclusion of virtual worlds from their design phase in training and education. The research questions (RQs) that will be explored to achieve this goal are the following: RQ1: What factors determine the degree of accessibility and inclusion in the virtual worlds of the Metaverse in Training and Education? The analysis of user needs regarding: a) services, b) information, and c) interactions in virtual worlds, should focus on the user needs of a wide audience.
- Who: Metaverse and collaborators from the Computer and Network . . .

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