Gamification design elements to enhance adolescent motivation in diagnosing depression

HIGHLIGHTS

  • who: Nurul Fasihah Jamaludin and colleagues from the Ministry of Education, Cyberjaya, Malaysia have published the article: Gamification Design Elements to Enhance Adolescent Motivation in Diagnosing Depression, in the Journal: (JOURNAL)
  • what: This study implemented the gamification technique to motivate adolescents to undergo depression diagnosis. The responses to the depression diagnosis medium in the Demographics section of the survey showed that 43.4% of participants were interested in self-diagnosing depression using a game-based application screening system. The same goal of the gamification design elements in building the model is to be achieved, which . . .

     

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