Gamification in engineering education: the use of classcraft platform to improve motivation and academic performance

HIGHLIGHTS

  • who: Luisa Parody et al. from the Departamento de Mu00e9todos Cuantitativos, Universidad Loyola Andalucu00eda, Avde las Universidades, s/n, Dos Hermanas, Spain have published the research: Gamification in Engineering Education: The Use of Classcraft Platform to Improve Motivation and Academic Performance, in the Journal: (JOURNAL) of 21/Nov/2022
  • what: The authors present a gamification teaching experience whose primary objective is to improve motivation and the authors obtained results for students of a mathematics course during their first year at digital platform and a mobile application that has been developed to answer teachers` classroom management . . .

     

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