Gamification in english as second language (esl) learning: a systematic review

HIGHLIGHTS

  • What: By synthesising existing literature on the topic the review provides an overview of the impact of gamification on language acquisition motivation engagement and engagement among ESL/EFL learners. Through this comprehensive analysis the review seeks to offer insights into the best practices for integrating gamification into English language learning curricula and to identify areas for future research in this field. The aim of gamification is to enhance user participation and motivation by incorporating game elements like points, leaderboards, and instant feedback (Flores, 2015). The review examines the current state of research on gamification in ESL education . . .

     

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