Impact of location, gender and previous experience on user evaluation of augmented reality in cultural heritage: the mjällby crucifix case study

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  • who: Valeria Garro and colleagues from the visitors' enjoyment, easiness of use, usefulness, and willingness for future useIn [25], the authors highlighted the need to use interactive storytelling as a way to engage further the visitors compared to static visualization. Furthermore, they discussed different interaction techniques suitable for VR and AR digital storytelling applications. The social aspect of user interaction has also been explored by several works, e_g, refs. [26, ]. In [28] the authors examined the interaction between two users using a hybrid setup, i.e., one user using an HMD VR device and the other using . . .

     

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