HIGHLIGHTS
SUMMARY
In contrast to video game developers who do not rely on cartographic principles to design a virtual world, the authors believe it is worthwhile to investigate the relationship between the user and cartographic products in games. As video games evolve, game developers are implementing newer and newer cartographic elements such as mini-maps, 2 of 15 compasses, arrows, cartographic symbols and others to better understand space. The mini-map, usually created as one of the non-diegetic parts of the HUD (headsup display), provides important information to make the right decisions during the game . . .
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