HIGHLIGHTS
SUMMARY
To date, there is limited knowledge on this topic (e_g, ). The authors developed and tested in a sample of healthcare workers MIND-VR, a VR-based psychoeducational experience on stress and anxiety. Immersive VR exposure therapy (VRET) showing different virtual scenarios related to COVID-19 (e_g, watching pandemic news) helped in diminishing anxiety in a 57-year-old male treated in ICU due to COVID-19 and among patients with fear of COVID-19. This technology can help stimulate individuals in all the so-called "soft skills" (e_g, creativity and problem-solving) and in . . .
If you want to have access to all the content you need to log in!
Thanks :)
If you don't have an account, you can create one here.