Received 08/21/2022 review began 08/23/2022 review ended 08/26/2022 published 08/30/2022

HIGHLIGHTS

  • who: Report et al. from the (UNIVERSITY) have published the paper: Received 08/21/2022 Review began 08/23/2022 Review ended 08/26/2022 Published 08/30/2022, in the Journal: (JOURNAL) of August/30,/2022
  • what: There was a substantial improvement with the implication of four weeks of gamification in pain, ROM, grip strength, and functional independence post-DRF.

SUMMARY

    Distal radius fractures (DRF) are one of the most frequent fractures worldwide and the most common encounter for rehabilitation in physiotherapy practice. Gamification is a novel interventional approach to . . .

     

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