HIGHLIGHTS
- What: In light of this phenomenon this study investigates the ways players engage in such creative productions to fulfil their fundamental needs for agency and authorship which were affected during the pandemic lockdown. The authors seek to answer the research question, ‘How do Malaysian players utilize the Animal Crossing video game as a site of productivity and labor?` The aim is to boost the island`s star rating, but as a sandbox game, players can freely shape their gameplay without a definitive end. Findings and Discussions the analysis shows that Malaysian ACNH players produced paratexts as a . . .

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