HIGHLIGHTS
SUMMARY
Research over the past two decades has illustrated that gender is associated with adolescents` experiences with interactive digital media (Manago et_al, 2008; Ringrose, 2010). Whereas time spent on social networking sites is most consistently associated with internalizing issues such as depression, which are often higher in girls (McCrae et_al, 2017; Keles et_al, 2020), problematic gaming is most frequently associated with externalizing issues such as aggression, which are often higher in boys (Desai et_al, 2010; Coyne et_al, 2018). Although ideologies are often conceptualized as socialization outcomes of mainstream media use in adolescence (Giaccardi et_al, 2016 . . .
If you want to have access to all the content you need to log in!
Thanks :)
If you don't have an account, you can create one here.