HIGHLIGHTS
- What: This study aims to analyze the impacts caused by the use of the PEAK application on the development of learning of students This is a research carried out a qualitative approach through the application of a questionnaire as a research mechanism. The results of the research by Rodrigues (2014, p.1), Neves (2011, p 37) and Alves (2020, p 6) point out that there is a positive relationship between digital games and learning in the classroom, when mediation is done in a planned way and, therefore, with objectives to be achieved.
- Who: Neide from . . .

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