The persuasive roles of digital games: the case of cancer games

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  • who: Teresa de la Hera Conde-Pumpido from the As stated before, besides using computer-human persuasion, digital games can also use computer-mediated persuasion in their role as social actors for persuasionThis means that the game becomes a mediating tool between different players, facilitating some players to persuade other players. An example of how digital games can play the role of social actors for persuasion by using computer-mediated persuasion is the platform Adventures in Sophoria developed at the University of Duisburg-Essen with the goal of facilitating the intercommunication of teenagers during cancer treatment. The . . .

     

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