HIGHLIGHTS
- What: The aim of this review is to investigate the role of immersive VR in patients with CP, and the potential effects on both motor and cognitive outcomes. For the comparison, the authors focused on other interventions. The study suggests self-regulated and treadmill-induced walking, with or without VR, are interchangeable for gait analysis, with potential benefits such as increased walking speed variability during self-paced walking and VR`s motivational aspect akin to surface walking, providing feedback or challenges. A further point to consider is that the medical devices to be used for clinical purposes . . .

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