HIGHLIGHTS
- What: The aim of this paper is to show the process of developing a universal methodology for obtaining guidelines for game features that meet the objectives of the participatory projects. The aim of developing the tool was to enable the identification of relationships between process, demographic, and spatial factors of social participation and the properties of games used in these processes. The set of numerical indicators developed in the study is based on information about the collected cases of the use of video games in participatory processes. Nonetheless, methodology fills the identified research gap with the following . . .

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