Virtual gamification and problems of students’ social interaction

HIGHLIGHTS

  • who: u0412u0438u0440u0442u0443u0430u043bu044cu043du0430u044f u0433u0435u0439u043cu0438u0444u0438u043au0430u0446u0438u044f u0438 u043fu0440u043eu0431u043bu0435u043cu044b and collaborators from the Astrakhan State UniversityAstrakhan, Russia have published the paper: Virtual Gamification and Problems of Studentsu2019 Social Interaction, in the Journal: (JOURNAL)
  • what: The aim of Twitter is posting small messages on various occasions, with the possibility of maintaining anonymity.
  • future: To resolve these risks additional work of teachers and school psychologists with such students is required.

SUMMARY

    This raises the question: can virtual gamification, as one of digital world phenomena, reduce risks of loss of social interaction and, as a result . . .

     

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