HIGHLIGHTS
SUMMARY
This positive effect is in accordance with the previous results observed on novices (Jackson et_al, 2009; Mann et_al, 2010b; Ryu et_al, 2018). Virtual reality offers a promising research tool as it permits the realistic simulation of real-world tasks (e_g, the presence of a feint prior to the onset of different combinations of punches thrown) with a high level of control and reproducibility (Bideau et_al, 2010; Miles et_al, 2012; Craig, 2013; Stone et_al, 2018). To provide a more precise measure of how participants fixated eye gaze during the attacking sequences, the authors used a . . .
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