Assessing the effect of augmented reality on english language learning and student motivation in secondary education

HIGHLIGHTS

  • What: This research has the three following objectives: The study was based on a mixed-methods design as described by Pardede . Communication activities, including instant messaging and social networking, emerged as the primary motivations, followed by information retrieval and entertainment activities, such as video consumption and music listening. The aim of this study was to investigate the impact of AR technology integration on student motivation and grammar Frontiers in Education frontiersin.org 10.3389/feduc.2024.1359692 education instructors, covering both the pedagogical potential of AR technology and its effective integration within the educational context, as emphasized . . .

     

    Logo ScioWire Beta black

    If you want to have access to all the content you need to log in!

    Thanks :)

    If you don't have an account, you can create one here.

     

Scroll to Top

Add A Knowledge Base Question !

+ = Verify Human or Spambot ?