HIGHLIGHTS
- who: u0412u0438u0440u0442u0443u0430u043bu044cu043du0430u044f u0433u0435u0439u043cu0438u0444u0438u043au0430u0446u0438u044f u0438 u043fu0440u043eu0431u043bu0435u043cu044b and collaborators from the Astrakhan State UniversityAstrakhan, Russia have published the paper: Virtual Gamification and Problems of Studentsu2019 Social Interaction, in the Journal: (JOURNAL)
- what: The aim of Twitter is posting small messages on various occasions, with the possibility of maintaining anonymity.
- future: To resolve these risks additional work of teachers and school psychologists with such students is required.
SUMMARY
This raises the question: can virtual gamification, as one of digital world phenomena, reduce risks of loss of social interaction and, as a result . . .
If you want to have access to all the content you need to log in!
Thanks :)
If you don't have an account, you can create one here.