HIGHLIGHTS
- who: Jacco Bikker and colleagues from the NHTV Breda University of Applied Sciences, Monseigneur Hopmansstraat, JT Breda, The Netherlands have published the article: The Brigade Renderer: A Path Tracer for Real-Time Games, in the Journal: (JOURNAL) of 20/09/2012
- what: In this subsection, the authors propose several approaches to scale the workload.
- how: The authors implemented four schemes to divide work over the tracers. The authors implemented a renderer based on the path tracing algorithm and used this to develop two proof-of-concept games.
- future: The cloud rendering . . .
If you want to have access to all the content you need to log in!
Thanks :)
If you don't have an account, you can create one here.